Preview: Fortress of the Ur-Mage, Passage of Time

The Time Has Come

passageoftimeBut where is it going? Forward? Backwards? It could go either way inside the fortress, a chamber sure to set ripples throughout more than just the delve itself. Check out today’s final preview of one of the inner chambers of Fortress of the Ur-Mage, Passage of Time.

copy_of_pdfPreview –¬†Passage-Of-Time

Win A Copy!

In case you’ve been away for a while, be sure to check out the previous 2 days of coverage on Fortress of the Ur-Mage from SVD Press. We took a look at The Golden Vestibule, and Annihilator. The adventure releases tomorrow, and will be available for purchase at the SVD Press Storefront. Leave us a comment below telling us what YOU would do with the wand of death, and you’ll be entered to win a copy of Fortress of the Ur-Mage! Good luck, crusaders!

8 Comments

  1. First, kill everything that knows I have it and what it is. Then, I’ld experiment a bit. Maybe find a proxy to rule the world through as I guide mankind to its final destiny, whatever I decide that to be.

  2. Simple, slay my enemies, raise them up to serve me, and up end the natural order of the cosmos with my army of the undead. Probably cheat Death as well while I’m at it.

  3. There is only One correct answer: The wand is best put to use as both damnation and salvation. With it I will raze the Earth in a systematic extermination of life, creating a barren wasteland upon which the sun never sets. Endless will be the suffering, the masses will decry the wand through parched throats and cracked lips, simultaneously knowing that its return is the only escape from torment. They will sing hymns of sorrow, beckoning my return and the sweet salvation of death, now a blessing which heralds the end of suffering.

  4. With the “Wand of Death” in my possession and the Ur-Mage laying dead at my feet, I’d kill off the rest of my adventuring party. They know too much. They know my weaknesses and strengths, they know how to beat me. Next, I’d assume the role of the Ur-Mage, it would be my legacy.

    I would rebuild what my former adventuring compatriots and I ruined in our quest to seek out the Ur-Mage and his treasures. I’d rebuild and refortify. I’d be ready for when they came for the next decade and I would slay them all. I would amass my hoard.

    To misquote Fallout, “Death… Death never changes.”

  5. Stir my mixed drinks. I mean, I’ve already proven myself the ultimate badass by triumphing against the Fortress, clearly I don’t need it as anything other than an ornamental trophy, right?

  6. I would keep it on hand as the ultimate trump card against my enemies. They disarm me, drive off my allies, and shatter my magical protections? *zot*

    Of course, that only works if no one knows that I have it so, once I’ve used the wand, everyone who witnessed it would quickly become its next victims.

Shoot An Arrow At It