Fleshing out your campaign world
So over the years I’ve always arbitrarily planned out my campaigns, starting with a central idea/location and spiraling outward. The DM’s guides have always suggested to do so and it’s always been the easiest way to just (for lack of better words) pull stuff out of your ass to create a game world. I realize some of the best campaign worlds may have been taken from thin air with little to no planning, however I’ve always envied a fully realized idea. Having everything done from the get-go can really put your head in the game when it comes to planning motivations and dripping your storyline with vivid places and NPC’s. Looking at some of the maps of Faerûn can make your jaw drop, so in an attempts at fully realizing something I took my current campaign world and sat down and took some time to spiral it outward in leaps and bounds.