Dreadful Deeds: Chapter 3 “Dungeon Edition”
So it’s been a busy week for the community so far, we have our newfound character builder, a virtual tabletop announced and lots of talk about the Monster Vault. AnotherĀ cool prop by SlyFlourish and Living Traps over at the Save vs Death blog were some personal highlights for me.
I managed to eek out two more Left 4 Dead zombies for my Pixels & Polyhedrals series (now all complete with video examples), and I’ve got just one left then it’s on to final revisions and release into the community via .monster files! I also got to take part in the DM Roundtable podcast which was awesome and I hope to do again sometime!d
This week’s #D5C is dedicated to dungeons, because I love them and because I know you do too! I love the responses I’m getting from people and I hope the series is helping us feed off of each others ideas as well as maybe earn a few people some new followers for their genius ideas! Enjoy!
DM’s – what game / story (or meta) elements make your players the most nervous at the game table?
@TheWeem – The unknown. Ex: Showing them something seemingly more powerful than them that uses mechanics outside the “rules” box
@BlindGeekUK – the NPC’s knowing all about them.
@TheShaggyDM – Pulling out a big, mean-looking mini, plonking it on the table, and saying “all you have to do…is get through this.”
@ExaltedDarkness – as far as game elements, I think math is the hardest for my PCs, lol. Combat modifiers get pretty tricky…
@Neldar – Dragons, 3D terrain, zombie dragons, sand, overwhelming helplessness
@DigitalDraco – I find sound effects and frenetic (or otherwise appropriate) battle music are particularly useful!
@TheAngryDM – I have a d20 that I have for 15 years that has become famous at my table for crits. My players fear it like nothing else