Kill Em’ All and Let Strahd Sort Them Out

Kill Em’ All and Let Strahd Sort Them Out

I think it's time for a bit of purging by fire, or in the case of my campaign: vampiric slaughter. When I first started my game things were relatively simple and everyone was happy with their character. Sessions were met with anticipation and enthusiasm, plot points were pondered and everyone had a strong character concept. This isn't the case anymore, and it's becoming very un-fun for my two most important players: my wife, and myself.
Product Review: Hammerfast

Product Review: Hammerfast

Hammerfast isn’t your everyday adventure module, in fact it’s not really an adventure at all if you wanna’ get technical. Think of Hammerfast not as a blank canvas for your campaign world, but one that’s been penciled in lightly for you to alter as much as you want. It’s a great backdrop for setting up an entire campaign or at least a major city. The contents state it is optimized for taking players ideally through levels 1-10, however I think a little ingenuity could push it a bit further than that.

Without giving away the back story from the book verbatim I’ll just say that the city itself has a lot of history, to say the least. Ghosts walk the streets alongside the living and no one thinks anything of it, some of them even hold places in society – acting as teachers instructing those in a craft they excelled in during life like blacksmithing perhaps. There are some tensions between those devoted to Moradin and Gruumsh who basically hold dominion over the cities and it’s ghostly inhabitants. There is a lot of room for tension and treachery in a city like this, which is great for your campaign world and creating player intrigue.