Running Horror In Your Game

Running Horror In Your Game

I’ve been running a lot of horror in my game lately, mainly due to the fact that my current homebrew campaign is a 4th edition rendition of 2e Ravenloft with a touch of my personal flavor.

Sure almost every homebrew I’ve ever created has had a lot of horror elements in it, whether it was rife with undead or a vampire posing as the main antagonist, but never before have I created (or in this case used) a world where everything is dark.

We are six sessions in right now and while my players and myself are definitely highly enjoying it, I cant help myself from picking my own work apart already. One thing I’m always trying to do is analyze my own GM’ing habits to then self prescribe a way to improve them. So I thought I should share with you some of my follies and triumphs in running the campaign so far – bear in mind this is definitely an art form I’m very new to but I’ll try and share my shiniest pearls of wisdom.

All Show is No Show

While when you think about a horror campaign you often think of writhing zombies, skeletons, vampire bats, werewolves and all that sort of thing, but what you don’t often ponder is “how often should these things will be showing up?” The photo montage of awesomeness in your mind shouldn’t be an instant replay of every game session.

These are climactic moments in your game, and if every time your players turn around they are faced with something extremely gorey, depraved or outright horrifying they’ll soon grow numb to your ‘shock effect’. One thing I learned in desktop publishing that I believe applies to all facets of life is the phrase “all show is no show”.

“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown” ~ H.P. Lovecraft

The 4th edition hot button

The 4th edition hot button

I was introduced to D&D by a friend early in high school who at the time played 2nd Edition AD&D (this book still adorns my shelves as we speak) and I wasn’t really sure what the hell was going on at first. Sit at a table and pretend to be someone else? Do I dress up and change my voice? I heard about all these crazy adventures that had taken place, powerful magic items and all the cool stuff they did and in my mind all I could think was “Awesome, but I wonder what all this looks like” and in my minds eye it was some sort of elaborate video game/VR simulation. I found myself daydreaming about these scenarios I’d been told about, or overheard them talking about “So I took the oil from my lantern and poured it all over the dungeon floor and lit it ablaze with my torch just as the orcs burst through the door and Andy’s character got clobbered” wow, what the hell were these guys doing after school and why hadn’t I gotten in on it sooner?

Digital Dungeonmaster: the lack of tactility.

Digital Dungeonmaster: the lack of tactility.

Recently I posted about going 3D with papercraft dungeons and dungeon tiles, another thing I’ve been playing around with lately is the idea of eliminating mini’s and maps and such and just trying to emulate my own Microsoft Surface setup without spending $15k. So last night I ran a session completely off of Masterplan, a very robust and feature filled app that you can grab for free. I hooked my 22″ widescreen up as a secondary display for the players, I know this is no “surface” like the fancy table, but I’ve yet to give this a whirl using a projector to put the images down onto a table (more on that next week).

I crafted a semi elaborate encounter prepared for them, complete with traps and multiple floors as well as dynamic line of sight as their markers moved around the ‘board’. The combat/initiative tracker is very very intuitive and makes short work of a lot of arduous DM record keeping. You can even display video-game style health bars under each PC and Monster that shows their hitpoints – transitioning from green to red as HP is lost. You can even ‘roll’ monsters saving throws for ongoing effects right there in the DM controls. I was prepared for the new apex of my tabletop experience, the holy grail of homebrew nerd-dom but I found myself feeling empty and superficial like I’d stolen the soul of  ‘friendly game at the kitchen table’ right outta’ D&D.