The 4M Method

The 4M Method

Recently I took to Twitter after finishing up my work on Star Beneath the Sands to discuss a method I use for planning out some of my adventures. I call…
Rejected!

Rejected!

A harrowing journey into self-assessment, goals, and expectations.
Adventuring In D&DNext

Adventuring In D&DNext

So when sitting down to think about the "core" of Dungeons & Dragons I thought to myself about what really makes D&D, D&D. While much die rolling and resolution mechanics came to mind I tried to expand outward more, and I think one thing I'm always forgetting about is modules. There is a lot to be learned from running published adventures and I think the core of the game actually has a lot to do with adventure modules. Here's why...