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Month: July 2012

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Video Game Inspired Boss Battles (Part 1)
Posted inDungeons and Dragons (D&D) Minor Actions

Video Game Inspired Boss Battles (Part 1)

I've got another piece up on Kobold Quarterly today about bringing over the top boss battles to your tabletop games. While not nearly as Diablo centric as the other pieces,…
Posted by Skulls July 19, 2012
My Playtesting Conundrum
Posted inD&DNext Dungeons and Dragons (D&D)

My Playtesting Conundrum

Save Vs. Options So. If you've read my posts from earlier this week or follow me on twitter you probably know that I'm in a bit of  a tough spot…
Posted by Skulls July 18, 2012
D&DNext: Questions, Questions, Questions.
Posted inD&DNext

D&DNext: Questions, Questions, Questions.

Lingering Shadows Continuing from where I left off yesterday (decided to make this a two parter), I'm going to delve into the few things here that have bugged me. A recent…
Posted by Skulls July 17, 2012
Power Creep and Incomprables in D&D Next
Posted inD&DNext Dungeons and Dragons (D&D)

Power Creep and Incomprables in D&D Next

The Page I'm On Before we begin I highly recommend you watch this video on power creep in games if you haven't seen it already. It will give you a…
Posted by Skulls July 16, 2012
Review: Kittens In A Blender
Posted inBoard & Card Games Reviews

Review: Kittens In A Blender

Horrible Fun So basically the title of this one says it all. Kittens In a Blender is about...putting kittens in blenders and...well...blending them. The game is for 2-4 players but…
Posted by Skulls July 11, 2012
From Diablo 3 to D&D: Event Based Traps & Modular Dungeon Events
Posted inDungeons and Dragons (D&D) Minor Actions

From Diablo 3 to D&D: Event Based Traps & Modular Dungeon Events

In the second part of my traps thought experiment with Diablo 3 I talk about large events poised as traps and also keeping a few modular "event" locales in your…
Posted by Skulls July 5, 2012

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