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Game Design

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The Importance of Being Left in the Dark.
Posted inGame Design Personal

The Importance of Being Left in the Dark.

I've been thinking a lot lately about the things that draw me to my favorite pieces of media. Whether they are games, books, movies, or otherwise I think I've finally…
Posted by Skulls August 27, 2020
My Secret Weapon for Adventure Ideas
Posted inDungeons and Dragons (D&D) Game Design Products

My Secret Weapon for Adventure Ideas

Idea Mining in the Real World Did you know that there's a tree that's moved on its own accord in the middle of a lake for hundreds of years? A…
Posted by Skulls February 20, 2018
On Escapism and Fun
Posted inDreadPixie's Musings Game Design Video Games

On Escapism and Fun

Way Back When Before I got into tabletop RPG’s my mainstay of “gaming memories” were older video games, Playstation and Sega games to be exact. A lot of those games were…
Posted by DreadPixie July 19, 2017
10 Great Reasons Why You Should Give Shadow of the Demon Lord A Try
Posted inFeatured Game Design Shadow of the Demon Lord

10 Great Reasons Why You Should Give Shadow of the Demon Lord A Try

I've been talking up Shadow of the Demon Lord for what feels like forever now, and I figured it was about time to start backing it all up with some…
Posted by Skulls September 16, 2016
Life after Obsidian Portal
Posted inDungeons and Dragons (D&D) Featured Game Design

Life after Obsidian Portal

End of an Era I've held off for a good long while to post this. Mainly because other things have gotten in the way, but also because I think I…
Posted by Skulls May 1, 2016
Million Dollar Goblins
Posted inGame Design Video Games

Million Dollar Goblins

Kicking My Thoughts Out There This post has been one that I've debated for a while now. I've debated using my blog for more than writing about writing and I…
Posted by Skulls November 29, 2012

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