Unboxing: D&D 5e Starter Set
I’m proud to be able to bring you guys an early preview and some thoughts on the D&D 5e Starter Set. I’m not going to […]
I’m proud to be able to bring you guys an early preview and some thoughts on the D&D 5e Starter Set. I’m not going to […]
Condensed Knowledge So, yesterday was a big day for D&D announcements. Considering I’ve been waiting for over a year now to really get back into […]
Unforeseen Servant (of Procrastination) With all of the hullabaloo regarding the 5e announcement, I’ll admit it has taken me quite some time and motivation to getting […]
Hatorade, Vancian Magic, Tactics, and Other Things I’m here at DDXP and after yesterday’s Class Design Seminar, the internet has seemed ablaze with irrationality. I’d […]
So when sitting down to think about the “core” of Dungeons & Dragons I thought to myself about what really makes D&D, D&D. While much die rolling and resolution mechanics came to mind I tried to expand outward more, and I think one thing I’m always forgetting about is modules. There is a lot to be learned from running published adventures and I think the core of the game actually has a lot to do with adventure modules. Here’s why…
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