The 4M Method

The 4M Method

Recently I took to Twitter after finishing up my work on Star Beneath the Sands to discuss a method I use for planning out some of my adventures. I call…
The Pagecount Fallacy

The Pagecount Fallacy

Oh, Gamers... There are myriad of qualities tabletop RPG folk exhibit when it comes to their own gaming beliefs and idiosyncrasies. Preferences down to the smallest of details such as…
Adventuring In D&DNext

Adventuring In D&DNext

So when sitting down to think about the "core" of Dungeons & Dragons I thought to myself about what really makes D&D, D&D. While much die rolling and resolution mechanics came to mind I tried to expand outward more, and I think one thing I'm always forgetting about is modules. There is a lot to be learned from running published adventures and I think the core of the game actually has a lot to do with adventure modules. Here's why...