The Despair Deck, and You.

The Despair Deck, and You.

The Wind up

At DDXP this year I was given the opportunity to sit in rooms full of awesome people from WoTC, Baldman Games, Freelancers and other generally awesome folk (Tracy, Matt, and the guy with the southern accent who’s name I’ve forgotten already [sorry!] – I’m looking at you!). I got to ask them annoying questions, beg for autographs, pick their brains and most importantly game with them, all the while attempting to contain myself and resist the urge to squeal with childish delight.

I was able to see a lot of upcoming and even some top secret stuff, which was awesome. Since I signed an NDA however, I won’t be telling you about any of that awesome, top secret stuff – because I’d have to kill you. Seriously. Or perhaps just because the Legend of Greg Bilsland is so rife with peril that I fear for my own life. So I’m here to tell you all about the awesome new despair deck, because I can talk enough about to entice you with it’s splendors and not have to fear being caught crossing one of two gentlemen who regularly play catch with the earth.

Aaaand The Pitch!

The despair deck is a set of 30 cards that will come with The Shadowfell: Gloomwrought and Beyond boxed set, due out this coming May. There are 3 types of cards within the deck centralized around one of three core emotions; Madness, Apathy and Fear –  all of which are aptly named for the mechanics that stand behind them. The way the cards work is basically as follows: you draw a card, more likely than not a slightly detrimental effect is bestowed upon your character, you must try to overcome it and when you do, something good happens. There’s some great flavor text that goes along with each card that is usually an example of something your character might say while under it’s influence.

You carry the effect with you until you reach a milestone, at which point you make a saving throw and if succeeded, the debuff is lifted and you are granted a boon for overcoming whatever weight was on your shoulders. Most of the cards detail that if your character is trained in a certain corresponding skill, they will gain an added bonus to the saving throw made to shrug off whatever melancholy or skiddish effect they may be under. You also do not have to reveal your despair card(s) to other players, keeping it a secret can be half the fun.

The deck can be used at the beginning of each adventure as well as in multiple places throughout (DM discretion), such as certain rooms or perhaps after particularly poignant events (ex: trapped in a maze, a fellow party member dies, the characters becomes lost, etc.). There’s also no telling when you’ll come across the next despair inducing moment so there’s a chance you could have multiple effects, both good and bad on you simultaneously.

The Deck In Action

I found that the “detrimental” effects of the despair cards were actually more interesting and fun than anything truly hindering or game breaking, the effects are truly minor. The boons that you receive after overcoming them are also minor but add a great bit of flavor and sense of reward to the play experience. What I absolutely loved was the role playing that accompanied them, because by each player acting accordingly to the mechanical bits behind their card brought about an almost intrinsic role playing experience that was fun and easy to pull off.

Readying an action

Readying an action

So it’s been over a week without much of an update here, gotta admit it seems the past month life has really had me by the dice bags. I’ve been caught in a swell of creating stuff for castle ravenloft, planning a new campaign for the fall, reading the rules compendium front to back and making arrangements to expand my website and put some flyers around FLGS’s in my area. Couple all this with a wishy washy desire to get back into LOTRO and my newly re-acquired lust for playing Halo till the wee hours of the morning and the end result is an absence of blog content!

I’m working on fleshing out a lot of projects at the moment, all gaming related of course so fret not loyal readers. If you poke around the site you might notice some subtle changes to the layout, I’m also toying with a new theme but I may decide against it. What do you think? It’s been an adjustment getting used to making posts for myrpgame.com as well as my own, I’m never really sure what to post here and what to post there and so on. I must say though ThadeousC has been great with me about post content and deadlines, and he’s super fun to work with. I think I’ve finally gotten a game plan together though and in the coming months you’ll be seeing a lot more usable content here along with my usual stories, reviews and editorials.

Another thing I’ve been working on is creating some content for submission to WoTC and perhaps a few other sources, the anxiety that comes with the thought of submitting my work is much more overwhelming than I had imagined. Turns out I’ve got a pretty bad case of internet stage fright, I know it seems silly for a guy who runs a blog and tweets all day but that is so much different than putting your name on something to have industry professionals scrutinize. It’s one thing to write a review of a product or a blurb about this and that, but creating something to be presentable at your absolute best is daunting, at least for me.

Adding another brick to Castle Ravenloft’s Walls

Adding another brick to Castle Ravenloft’s Walls

The Castle Ravenloft box art

So this Sunday happens to be the season finale of Trueblood on HBO, and right now you may be wondering “well what the hell does that have to do with D&D, and why am I reading this?”and in fact it has a lot to do with it, at least in my world.

I take a lot of inspiration for my D&D games from movies, games, and television – particularly from the horror genre as it’s my favorite, and my gaming group regularly gets together to watch this show before our D&D game.

So I’m inviting my group over early for a day of vampires and good times and I figure what better way to kick that day off than with a game of Castle Ravenloft! Problem is, my group of friends including myself totals to six, and Ravenloft being a DM-less game only accommodates for 5 players.