Healing Surges in 5e, Room For Two?

May 1, 2012 Dread Gazebo 4

Let’s Just Call Them Surges

What if it were implied that surges just in fact gave a surge of something not to be named. We’re sticking to abstraction here, right? A surge of courage, energy, bravado, luck, knowledge…you get the picture. Why not use surges identically as previously but imply that they could be many things, that they can be traded in for a burst of HP, but perhaps not always.

Adventuring In D&DNext

January 24, 2012 Dread Gazebo 10

So when sitting down to think about the “core” of Dungeons & Dragons I thought to myself about what really makes D&D, D&D. While much die rolling and resolution mechanics came to mind I tried to expand outward more, and I think one thing I’m always forgetting about is modules. There is a lot to be learned from running published adventures and I think the core of the game actually has a lot to do with adventure modules. Here’s why…