Adventuring In D&DNext

January 24, 2012 Dread Gazebo 10

So when sitting down to think about the “core” of Dungeons & Dragons I thought to myself about what really makes D&D, D&D. While much die rolling and resolution mechanics came to mind I tried to expand outward more, and I think one thing I’m always forgetting about is modules. There is a lot to be learned from running published adventures and I think the core of the game actually has a lot to do with adventure modules. Here’s why…

Dungeons and Dragons Next

January 9, 2012 Dread Gazebo 20

Recently I was given some interview questions for an article about the next edition of D&D for the CNN geek blog. I really enjoyed answering them and put a lot of thought into them, considering today’s news I thought I should share my full transcript just to see how you guys felt about the whole thing. I feel it is relevant, and rather than writing an entirely new piece I do believe it sums up things rather well. Agree or disagree, I’d like to see how your thoughts compare to mine. Below is our full exchange, along with my plea to the community.

Pixels & Polyhedrals: Necromorph, Infector

January 5, 2012 Dread Gazebo 4

I know I haven’t done one of these in a while, it just so happens I haven’t played many inspiring video games lately – at least not ones that would make for a good P&P. Skyrim is fantastic, but a hill giant is a hill giant no matter where you are, y’know?. Granted the Necromorphs from dead space are basically “Space Zombies” but they are unique in their own very cool ways, let’s dive in!