Adventuring In D&DNext

Adventuring In D&DNext

So when sitting down to think about the "core" of Dungeons & Dragons I thought to myself about what really makes D&D, D&D. While much die rolling and resolution mechanics came to mind I tried to expand outward more, and I think one thing I'm always forgetting about is modules. There is a lot to be learned from running published adventures and I think the core of the game actually has a lot to do with adventure modules. Here's why...
Dungeons and Dragons Next

Dungeons and Dragons Next

Recently I was given some interview questions for an article about the next edition of D&D for the CNN geek blog. I really enjoyed answering them and put a lot of thought into them, considering today's news I thought I should share my full transcript just to see how you guys felt about the whole thing. I feel it is relevant, and rather than writing an entirely new piece I do believe it sums up things rather well. Agree or disagree, I'd like to see how your thoughts compare to mine. Below is our full exchange, along with my plea to the community.

Dwarves and Things, A Lesson

Winter Cometh!

So my work in the winter issue of Kobold Quarterly, which was just released contains some pretty awesome racial utility powers for Tieflings, Gnomes, and Minotaurs for use with 4th edition Dungeons & Dragons. The powers are akin to the ones introduced in the Heroes of Shadow book and most of them have a very ‘classic’ feel to them, hopefully invoking warm thoughts of the racial bells and whistles of yore. I’m offering them to my players as freebies in my game, as I feel stuff like this is flavorful, fun, and having little to no impact on the balance of the game. These powers are things I feel we should have seen put into 4e to begin with.