The Despair Deck, and You.

The Despair Deck, and You.

The Wind up

At DDXP this year I was given the opportunity to sit in rooms full of awesome people from WoTC, Baldman Games, Freelancers and other generally awesome folk (Tracy, Matt, and the guy with the southern accent who’s name I’ve forgotten already [sorry!] – I’m looking at you!). I got to ask them annoying questions, beg for autographs, pick their brains and most importantly game with them, all the while attempting to contain myself and resist the urge to squeal with childish delight.

I was able to see a lot of upcoming and even some top secret stuff, which was awesome. Since I signed an NDA however, I won’t be telling you about any of that awesome, top secret stuff – because I’d have to kill you. Seriously. Or perhaps just because the Legend of Greg Bilsland is so rife with peril that I fear for my own life. So I’m here to tell you all about the awesome new despair deck, because I can talk enough about to entice you with it’s splendors and not have to fear being caught crossing one of two gentlemen who regularly play catch with the earth.

Aaaand The Pitch!

The despair deck is a set of 30 cards that will come with The Shadowfell: Gloomwrought and Beyond boxed set, due out this coming May. There are 3 types of cards within the deck centralized around one of three core emotions; Madness, Apathy and Fear –  all of which are aptly named for the mechanics that stand behind them. The way the cards work is basically as follows: you draw a card, more likely than not a slightly detrimental effect is bestowed upon your character, you must try to overcome it and when you do, something good happens. There’s some great flavor text that goes along with each card that is usually an example of something your character might say while under it’s influence.

You carry the effect with you until you reach a milestone, at which point you make a saving throw and if succeeded, the debuff is lifted and you are granted a boon for overcoming whatever weight was on your shoulders. Most of the cards detail that if your character is trained in a certain corresponding skill, they will gain an added bonus to the saving throw made to shrug off whatever melancholy or skiddish effect they may be under. You also do not have to reveal your despair card(s) to other players, keeping it a secret can be half the fun.

The deck can be used at the beginning of each adventure as well as in multiple places throughout (DM discretion), such as certain rooms or perhaps after particularly poignant events (ex: trapped in a maze, a fellow party member dies, the characters becomes lost, etc.). There’s also no telling when you’ll come across the next despair inducing moment so there’s a chance you could have multiple effects, both good and bad on you simultaneously.

The Deck In Action

I found that the “detrimental” effects of the despair cards were actually more interesting and fun than anything truly hindering or game breaking, the effects are truly minor. The boons that you receive after overcoming them are also minor but add a great bit of flavor and sense of reward to the play experience. What I absolutely loved was the role playing that accompanied them, because by each player acting accordingly to the mechanical bits behind their card brought about an almost intrinsic role playing experience that was fun and easy to pull off.

The $8 Alea Tools Alternative

The $8 Alea Tools Alternative

What's inside!? OMG COLORS!Recently I received an email from a reader who’d read over my CheapassDM segment on condition markers and decided to let me know about a solution he makes for similarly comparable price. He was kind enough to send me out a set for review and I’ve put em’ to the test for you!

The markers are aimed at being an Alea Tools alternative and do a pretty good job of it too. They are made from a soft, bendable foam like you would find at a hobby store and are about 1/10th of an inch thick, perhaps a little less as I didn’t actually measure. You get a buttload of colors and 110 markers in total for the 8$ he charges which seems like a steal, but are they worth it?

Dreadful Deeds: Wintery Doom Edition

Dreadful Deeds: Wintery Doom Edition

I may have fallen behind in keeping up with the twitterverse lately, but I’m back in action now – Damn the Holidays and their incessant need for tending to! Be sure to browse this weeks devilish tips for use at striking back against your smart assed players Father Winter while gaming this weekend! Also, if you happen to be in the market for some old school inspiration for your D&D game head over to myrpgame and check out my review of “The Dungeon Alphabet” by Goodman Games.

I probably won’t manage to sneak in another blog post until the new year, but there’s still a possibility of an evil Santa Claws or some candy cane zombies so stay tuned. However in the event procrastination/obligations do take hold, have yourselves a happy holiday and a safe new year!

DM’s – Your PCs are in a snowy and frozen area, whats the worst condition / monster / hazard you can throw their way?

@BlindGeekUK – I used dire winter wolf iceclaws, nasty beasts, and I had a terrain effect that would have dealt

@soklemon – I like the Remhoraz, or an avalanche. Ice Trolls can be fun also.

@Trollitc – A hugely fat human, who can fly, is dressed in red and white, with a sinister laugh who knows the party’s alignment and names.

@infocynic – A horde of evil snow elves/gnomes led by a large troll in a red suit. He commands them (minor) all to throw ice balls.

@deadorcs – A Remorahz that flings out 2d4 minion ice-yetis every other round until slain.

@Level30Yinzer – last time was frost zombies and outracing an avalanche

@lotsofsnow – Some sort of frozen ghouls that burst from the ice and attempt to drag bloodied PCs beneath.

@Gencon4James – Water elementals. Nothing is more dangerous in the cold than being wet, plus they can basically manipulate the terrain.

@DireFlail – Tarrasque. 3 hours post-breakup with his girlfriend. 2 hours post-buying a swimming pool full of Wild Turkey.

@Neldar – save or die to exposure

@VelvetSouljah – I’d do something like an “ice golem” type thing where snow drifts around PCs swirl to life and assemble into a creature.

@TheWanderer14 – Crevasse

@ve4grm – Lava, lots of lava!

@danielbalard – mine have fought giant snow worgs/kreashar and a fire breathing white dragon

@Naloomi – Remorraz – use their heat & tunneling to separate party members.

Turning my wife into a gamer

Turning my wife into a gamer

It’s an every day occurrence for some of us lucky ones, but a pipe dream for others – gaming with our better halves, that is. “Quality Time” with my wife is often spent rolling dice or shuffling cards at the kitchen table, cloistered up in our bedroom in front of our PC’s playing a game or vegging out in the living room around the xbox with the kids. Speaking of kids, mine are much the same (though in moderated and monitored amounts). We are a family of gamers, and I couldn’t be happier about it but for others even so much as convincing their loved one(s) to sit down and game with can be like pulling teeth.

Mind you, getting my wife into gaming may have been a bit easier for me than others, but it was no cakewalk by any means. She grew up playing Sega and Playstation games, board games and the like but always had reservations about the “D&D Nerds” her older sister hung out with in high school. Computer games were not really a thing in her household either, aside from maybe The Sims or flash games online, so when I met her and told her I was a ‘gamer’ she vastly underestimated what I meant by that.

A few years ago, during the first few months of our relationship and several days into the first of many reactivation/cancellation cycles of my World of Warcraft account, she got her first glimpse into what true ‘gamerdom’ could be.  At first WoW wasn’t even something that really appealed to her, and I was definitely going about it all wrong in attempting to show her what the game was all about.

At one point she was finally about fed up with me playing the game, so I decided it was time to re strategize my approach and explained the elements of the game that I thought she would enjoy most, as opposed to my own gaming-malformed brain. So I marketed it as a game where you get to create a little person, buy her fancy clothes, blow things up with fireballs, go shopping and ride pretty animals – and somehow it worked. She had said [paraphrased] “Okay, show me how to play this game if you’re going to be spending so much on it” and then, not before long – Dibbles the gnome mage was born.