The 4th edition hot button

The 4th edition hot button

I was introduced to D&D by a friend early in high school who at the time played 2nd Edition AD&D (this book still adorns my shelves as we speak) and I wasn’t really sure what the hell was going on at first. Sit at a table and pretend to be someone else? Do I dress up and change my voice? I heard about all these crazy adventures that had taken place, powerful magic items and all the cool stuff they did and in my mind all I could think was “Awesome, but I wonder what all this looks like” and in my minds eye it was some sort of elaborate video game/VR simulation. I found myself daydreaming about these scenarios I’d been told about, or overheard them talking about “So I took the oil from my lantern and poured it all over the dungeon floor and lit it ablaze with my torch just as the orcs burst through the door and Andy’s character got clobbered” wow, what the hell were these guys doing after school and why hadn’t I gotten in on it sooner?

Product Review: Hammerfast

Product Review: Hammerfast

Hammerfast isn’t your everyday adventure module, in fact it’s not really an adventure at all if you wanna’ get technical. Think of Hammerfast not as a blank canvas for your campaign world, but one that’s been penciled in lightly for you to alter as much as you want. It’s a great backdrop for setting up an entire campaign or at least a major city. The contents state it is optimized for taking players ideally through levels 1-10, however I think a little ingenuity could push it a bit further than that.

Without giving away the back story from the book verbatim I’ll just say that the city itself has a lot of history, to say the least. Ghosts walk the streets alongside the living and no one thinks anything of it, some of them even hold places in society – acting as teachers instructing those in a craft they excelled in during life like blacksmithing perhaps. There are some tensions between those devoted to Moradin and Gruumsh who basically hold dominion over the cities and it’s ghostly inhabitants. There is a lot of room for tension and treachery in a city like this, which is great for your campaign world and creating player intrigue.

Fleshing out your campaign world

Fleshing out your campaign world

So over the years I’ve always arbitrarily planned out my campaigns, starting with a central idea/location and spiraling outward. The DM’s guides have always suggested to do so and it’s always been the easiest way to just (for lack of better words) pull stuff out of your ass to create a game world. I realize some of the best campaign worlds may have been taken from thin air with little to no planning, however I’ve always envied a fully realized idea. Having everything done from the get-go can really put your head in the game when it comes to planning motivations and dripping your storyline with vivid places and NPC’s. Looking at some of the maps of Faerûn can make your jaw drop, so in an attempts at fully realizing something I took my current campaign world and sat down and took some time to spiral it outward in leaps and bounds.

Behold! D&D Easter Fun!

Behold! D&D Easter Fun!

So being that my wife is an Atheist and I'm Agnostic you'd think we probably starve our children of the wonders of traditions such as Easter and Christmas, well you…
Digital Dungeonmaster: the lack of tactility.

Digital Dungeonmaster: the lack of tactility.

Recently I posted about going 3D with papercraft dungeons and dungeon tiles, another thing I’ve been playing around with lately is the idea of eliminating mini’s and maps and such and just trying to emulate my own Microsoft Surface setup without spending $15k. So last night I ran a session completely off of Masterplan, a very robust and feature filled app that you can grab for free. I hooked my 22″ widescreen up as a secondary display for the players, I know this is no “surface” like the fancy table, but I’ve yet to give this a whirl using a projector to put the images down onto a table (more on that next week).

I crafted a semi elaborate encounter prepared for them, complete with traps and multiple floors as well as dynamic line of sight as their markers moved around the ‘board’. The combat/initiative tracker is very very intuitive and makes short work of a lot of arduous DM record keeping. You can even display video-game style health bars under each PC and Monster that shows their hitpoints – transitioning from green to red as HP is lost. You can even ‘roll’ monsters saving throws for ongoing effects right there in the DM controls. I was prepared for the new apex of my tabletop experience, the holy grail of homebrew nerd-dom but I found myself feeling empty and superficial like I’d stolen the soul of  ‘friendly game at the kitchen table’ right outta’ D&D.